Overwatch 2 Patch Notes Dec 15: Nerfed Doomfist, Augmented Ramattra, Ana, and Orisa

Overwatch 2 Patch Notes Dec 15: Nerfed Doomfist, Augmented Ramattra, Ana, and Orisa

Overwatch 2 Patch Notes Dec 15: Nerfed Doomfist, Augmented Ramattra, Ana, and Orisa

Published: 2022-12-15T19:20:04

Updated: 2022-12-15T20:12:49

The patch notes have surfaced for the next Overwatch 2 update coming to PC, PlayStation, Xbox, and Nintendo Switch, and it includes a lot of changes to the game’s heroes.

Lead Hero Designer Alec Dawson revealed the new patch live on Twitch featuring Flats and Emongg, and the update features a ton of satisfied choice changes.

While Roadhog goes untouched this patch, some of his biggest counters in Ana are getting a buff that could help players deal with his dominance.

The One-Eyed Support Sniper is getting some massive buffs to damage, healing, and biotic grenade. With grenade duration increased by a full second, enemies will have less healing while allies will enjoy the bonus.

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Kiriko’s Suzu Shield is also getting some nerfs with the invulnerability duration reduction. However, it remains to be seen if this will be enough to stop the Hog-Kiriko meta.

Doomfist’s nerfs are also a big deal this patch after being “overbuffed” to start Season 2. Leader Talon’s Rocket Punch is increasing his cooldown. Additionally, players will need to mitigate more damage to power up the skill.

On the tank side, Orisa and Ramattra are also boosted. Orisa’s Terra Surge now pierces barriers while the damage falloff radius of her primary fire is increased.

ana ow2 buffBlizzard Entertainment

Ana has been boosted with this patch.

Ramattra’s Nemesis form is also getting some love in the form of increased speed and armor. As a bonus, the cooldown of Void Barrier has been reduced from 15 seconds to 13 seconds.

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Finally, Tracer and Sojourn are nerfed with the game pet reducing its damage. Stay, meanwhile, is increasing its Railgun’s spread, Disruptor Shot no longer slows down, and Power Slide gets a longer cooldown.

Full patch notes:




Rocket punch

  • Cooldown increased from 3 to 4 seconds

Power block

  • Minimum mitigated damage required to power up Rocket Punch increased from 80 to 100 damage

‘The best defense…’ passive

  • Temporary health gained per skill hit target reduced from 40 to 35 health


Earth pulse

  • Now pierces barriers on impact

Increased fusion unit

  • Damage falloff radius increased from 15 to 25 meters


Form Nemesis

  • Movement speed increased by 20%
  • Armor bonus increased from 150 to 225

Void Barrier

  • Cooldown reduced from 15 to 13 seconds




  • Primary fire spread increased by 28%

Breaking blow

  • No longer slows enemy movement


  • Cooldown increased from 6 to 7 seconds


Pulse gun

  • Damage reduced from 6 to 5.5



Biotic Rifle

  • Damage and healing increased from 70 to 75

Biotic grenade

  • Effect duration increased from 3 to 4 seconds


Suzuki protection

  • Duration of invulnerability reduced from 1 to 0.85 seconds

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